

However, it is possible that these three mods may require a specific mod order to run correction. However, you would likely be able to run a mod that improves weapon particles, a mod that changes the music, and a mod that disables superweapons without issue since these mods deal with fairly narrow areas. Sadly Sins mod system is not the best at doing this, and in general most large mods will crash if you try to use them together. The most basic is that you like both of them and want to use them together. There are several reasons why you may want to enable several mods at one time. But what happens if you want to run multiple mods at the same time? It doesn't take long for them to quickly get out of hand, and a single mistake can cause your game to crash even if there are no problems with the mods. The previous section has all you need to get a simple singular mod working. The above issue should now be resolved in the latest version of Rebellion. See the installation instructions of the specific mod for details on how to do this. For these mods you will need to apply them by editting the Enabled-Mods.txt file found in your mod folder. This is due to a bug in how the game unloads the vanilla resources. One word of caution certain large total conversion mods may crash when you attempt to enable them with the in game mod tab. The game will also now load the selected mods when the game starts up. Assuming this is successful, your mod will now be loaded. This will cause the game to reload with the mods you enabled activated. You may then procede to enable additional mods (more on that in the next section) before hitting the apply changes button. If you are having difficulty with any mod, a good first step is to make sure the checksum matches the one from the download page or the readme file. This number is unqiue for every combination of mods, and is used to determine that two players are running the same mod for multiplayer.

While the mod has not yet been enabled, you will probably notice a change in the checksum number on the upper right (some purely visual or sound mods may keep a checksum of 0). Select the mod you want and hit the enable mod button to add it to the enabled mods list on the right. The mod tab of the main menu options is where most of the magic happens with enabling mods.Īssuming you've found the correct mod folder in the section above, all the mods the game can find will be listed on the left.
